#SKETCH 53.2 SMART GUIDES NOT WORKING FULL#
This is used to stage additional files that you manually load with using the UFS file IO API, ex, third-party libraries that perform their own internal file IO.Ĭlick for full image. This lists directories containing files that should always be copied when packaging your project, but are not supposed to be part of the. Make sure to note that these paths are relative to your project Content directory.Īdditional Non-Asset Directories to Copy. This is used to stage additional file that you manually load via the UFS (Unreal File System) file IO API.
pak file otherwise they're copied as individual files). This list directories containing files that should always be added to the. This lists directories that should never be cooked.Īdditional Non-Asset Directories to Package. Make sure to note that these paths are relative to your project Content directory. uasset files that should always be cooked regardless of whether they're referenced by anything in your project. This lists additional directories containing.
List of maps to include when no other map list is specified on command line. List of maps to include in a packaged build To turn on package compression, you need to do the following in the UE4 Editor.įirst, open up the project's settings by going to the Main Toolbar and selecting the Edit option, then selecting Project Settings.Ĭook everything in the project content directory (ignore list of maps below)Ĭook all things in the project content directory.Ĭook only maps (this only affects cook all)Ĭook only maps (only affects the cook all flag).Ĭreate compressed cooked packages (decreased deployment size).ĭo not include editor content in this package may cause game to crash/error if you are using this content
#SKETCH 53.2 SMART GUIDES NOT WORKING APK#
The easiest and quickest way to reduce your APK package size is to tell UE4 to compress the APK packages during the packing process. This way, you ensure that the only content in your project is content that needs to be there. Do not do this, instead, create an entirely new, empty C++ or Blueprint based project, and then use the Migration Tool to bring over the content that you want to use. When you first start working on your Android based mobile project, you might be tempted to use an existing project as a base to work from or create a new project that has the Starter Content enabled. In the following guide, we will cover steps you can take to help reduce your projects final package size to be as small as possible using nothing but the tools provided to you in the UE4 Editor. No matter what platform your UE4 project is targeting, reducing the size of the packaged game can be challenging.